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Street Game
Street Game Read online
Table of Contents
Title Page
Copyright Page
Dedication
Acknowledgements
CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
CHAPTER 10
CHAPTER 11
CHAPTER 12
CHAPTER 13
CHAPTER 14
CHAPTER 15
CHAPTER 16
CHAPTER 17
CHAPTER 18
CHAPTER 19
CHAPTER 20
Teaser chapter
"CHRISTINE FEEHAN CONTINUES TO AMAZE READERS."
--The Eternal Night
MURDER GAME
"A no-holds-barred adventure . . . you won't be able to put this page-turner down . . . Gripping and well written, Murder Game is all you've come to expect in a GhostWalker tale. Well-done!" --Fresh Fiction
"Refreshing . . . fans will enjoy this strong thriller."
--Midwest Book Review
PREDATORY GAME
"Boy, did it deliver! . . . This book keeps you rockin' from the get-go. Come along for an intense, sensuous ride with the GhostWalkers, and hold on." --Fresh Fiction
"One of the best in Christine Feehan's . . . romantic suspense saga." --Midwest Book Review
"Feehan's at the top of her game with this explosive, scintillating novel." --Romantic Times
DEADLY GAME
"I loved this one and I'll bet you will too."--Fresh Fiction
"The fastest-paced, most action-packed, gut-wrenching, adrenaline-driven ride I've ever experienced."
--Romance Junkies
"Wow! . . . Made me hungry for more." --The Best Reviews
NIGHT GAME
"Suspenseful . . . captivating." --Publishers Weekly
"Packed with adventure . . . Not only is this a thriller, the sensual scenes rival the steaming Bayou. A perfect 10."
--Romance Reviews Today
MIND GAME
"Sultry and suspenseful . . . as swift-moving and sexually charged as her best vampire romances. In short, it is an electrifying read." --Publishers Weekly
"Fabulous paranormal twists." --Midwest Book Review
"Brilliant. The sexual energy . . . is electrifying. If you enjoy paranormal romances, this is a must-read."
--Romance at Heart Magazine
"In one word, Mind Game is explosive! The sexual chemistry is literally a scorcher." --Fallen Angel Reviews
SHADOW GAME
"Sensational . . . The sultry, spine-tingling kind of read that [Feehan's] fans will adore." --Publishers Weekly
"One of the best current voices in the darker paranormal romance subgenre . . . intense, sensual, and mesmerizing."
--Library Journal
"Feehan packs such a punch . . . it will leave one gasping for breath . . . A must-read book." --The Best Reviews
"A very fast-paced action-packed thriller/love story all wrapped up into one." --Escape to Romance
More praise for the novels of
Christine Feehan
"Just as I begin to think the romance genre has nowhere else to run, I get to read something that takes another giant leap down a totally unknown road. Romance, suspense, and intrigue, and the paranormal . . . combined to make one of the most delicious journeys I have had the pleasure of taking in a long, long time . . . Definitely something for everyone." --Romance and Friends
"Feehan's newest is a skillful blend of supernatural thrills and romance that is sure to entice readers."
--Publishers Weekly
"If you are looking for something that is fun and different, pick up a copy of this book." --All About Romance
"This one is a keeper . . . I had a hard time putting [it] down . . . Don't miss this book!" --New-Age Bookshelf
"Vibrant characters, suspense-filled plot . . . and just the right touch of the supernatural . . . a must-read, especially on those dark, rainy nights, when the wind howls its anger at the world. Kudos, Ms. Feehan, you have penned a page-turner--good to the last drop." --Romance Reviews Today
"Christine Feehan is a magnificent storyteller."
--Romantic Times
Titles by Christine Feehan
STREET GAME
MURDER GAME
PREDATORY GAME
DEADLY GAME
CONSPIRACY GAME
NIGHT GAME
MIND GAME
SHADOW GAME
HIDDEN CURRENTS
TURBULENT SEA
SAFE HARBOR
DANGEROUS TIDES
OCEANS OF FIRE
BURNING WILD
WILD RAIN
DARK SLAYER
DARK CURSE
DARK HUNGER
DARK POSSESSION
DARK CELEBRATION
DARK DEMON
DARK SECRET
DARK DESTINY
DARK MELODY
DARK SYMPHONY
DARK GUARDIAN
DARK LEGEND
DARK FIRE
DARK CHALLENGE
DARK MAGIC
DARK GOLD
DARK DESIRE
DARK PRINCE
Anthologies
HOT BLOODED
(with Maggie Shayne, Emma Holly, and Angela Knight)
LOVER BEWARE
(with Fiona Brand, Katherine Sutcliffe, and Eileen Wilks)
FANTASY
(with Emma Holly, Sabrina Jeffries, and Elda Minger)
FEVER
(includes THE AWAKENING and WILD RAIN)
THE BERKLEY PUBLISHING GROUP
Published by the Penguin Group
Penguin Group (USA) Inc.
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(a division of Pearson Penguin Canada Inc.)
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South Africa
Penguin Books Ltd., Registered Offices: 80 Strand, London WC2R 0RL, England
This is a work of fiction. Names, characters, places, and incidents either are the product of the author's imagination or are used fictitiously, and any resemblance to actual persons, living or dead, business establishments, events, or locales is entirely coincidental. The publisher does not have any control over and does not assume any responsibility for author or third-party websites or their content.
STREET GAME
A Jove Book / published by arrangement with the author
PRINTING HISTORY
Jove mass-market edition / January 2010
Copyright (c) 2010 by Christine Feehan.
All rights reserved.
No part of this book may be reproduced, scanned, or distributed in any printed or electronic form with
out permission. Please do not participate in or encourage piracy of copyrighted materials in violation of
the author's rights. Purchase only authorized editions.
For information, address: The Berkley Publishing Group,
a d
ivision of Penguin Group (USA) Inc.,
375 Hudson Street, New York, New York 10014.
eISBN : 978-1-10116291-0
JOVE(r)
Jove Books are published by The Berkley Publishing Group,
a division of Penguin Group (USA) Inc.,
375 Hudson Street, New York, New York 10014.
JOVE(r) is a registered trademark of Penguin Group (USA) Inc.
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https://us.penguingroup.com
For Mary Scriven, a woman who brings joy
into my life each time I see her.
Always keep your childlike joy of living.
For My Readers
Be sure to go to https://www.christinefeehan.com/members/ to sign up for my PRIVATE book announcement list and download the FREE e-book of Dark Desserts, a book of delicious desserts compiled by my wonderful readers. While at the website, join the community and all the book discussions! Please feel free to e-mail me at [email protected]. I would love to hear from you.
Acknowledgments
As with any book, many people helped to get it right. First and foremost, I have to thank Master Sergeant Retired Lloyd Stottsberry, a man who has dedicated his life to the service of his country. He would probably shoot me for calling him heroic, so I won't, but you get the picture. His help was invaluable. Any mistakes are entirely mine.
Many thanks to Brian Feehan, who has that mathematical and fiendish mind and always answers the call for murder-and-mayhem discussions. Domini, you know I'd never get a book out without you, and of course Kathi Firzlaff, who catches all the little things for me. Mason, thank you for the tips on skateboarding.
And of course the book would not be complete without a special thanks to Dr. Christopher Tong, coeditor of the "state of the art" series Artificial Intelligence in Engineering Design (volumes I, II, and III). He is currently developing The World Meeting Place, a Web 3.0 AI-based site aimed at enabling the world's people to collaborate on solving the world's problems. He has been a manager, consultant, teacher, and researcher at many well-known institutions including Rutgers, MIT, the IBM Thomas J. Watson Research Center, the Xerox Palo Alto Research Center, and Siemens Research. He lent me his assistance in learning how artificial intelligence works, and also spent many hours figuring out an AI encryption program. His help on this book was absolutely invaluable to me.
The GhostWalker Symbol Details
SIGNIFIES
shadow
SIGNIFIES
protection against
evil forces
SIGNIFIES
the Greek letter psi, which is
used by parapsychology
researchers to signify ESP or
other psychic abilities
SIGNIFIES
qualities of a knight--
loyalty, generosity,
courage, and honor
SIGNIFIES
shadow knights who protect
against evil forces using
psychic powers, courage,
and honor
The GhostWalker Creed
We are the GhostWalkers, we live in the shadows
The sea, the earth, and the air are our domain
No fallen comrade will be left behind
We are loyalty and honor bound
We are invisible to our enemies
and we destroy them where we find them
We believe in justice and we protect our country
and those unable to protect themselves
What goes unseen, unheard, and unknown
are GhostWalkers
There is honor in the shadows and it is us
We move in complete silence whether
in jungle or desert
We walk among our enemy unseen and unheard
Striking without sound and scatter to the winds
before they have knowledge of our existence
We gather information and wait with endless patience
for that perfect moment to deliver swift justice
We are both merciful and merciless
We are relentless and implacable in our resolve
We are the GhostWalkers and the night is ours
CHAPTER 1
Black night. No moon, no stars. Just the way he liked it. Master Gunnery Sergeant Mack McKinley crouched in the alley, close to the tall, dirty building, allowing his senses to become tuned to the familiar sounds. A cat raked through a garbage can, a drunk moaned and shivered in the cold. Waves pounded the beach and sloshed against the pier just behind the building. Three stories up, lights went out, leaving the long row of windows like giant, gaping black mouths. McKinley smiled at the image, smiled up at the windows. His smile was not pleasant.
This was the all-important tip. Tracking the explosives through Lebanon, Beirut, the South American freighter. And then to San Francisco. Always one step behind. He had moved fast to check out the information, praying it was correct. They had less than twenty-four hours to find the guns and the five-man unit of Doomsday. He sneered at the name of the terrorist unit, but he had to give them kudos for scaring the crap out of every country they had visited. They left behind wreckage and carnage and death. More--they left behind fear.
Urban warfare was an art any way one looked at it. His team had knowledge of the streets, were the best there was, but it was dangerous work, and required a cool head. Too many civilians, too many potential hostages, too damn many things to go wrong. But his men were good at it, more than good--he counted them among the best, and Sergeant Major Theodore Griffen wanted Doomsday taken out. And when the sergeant major gave an order, it was carried out immediately and to the letter.
The warehouse was wired. He knew it, could feel it. But something . . . His men were in position, waiting for him. As always, First Sergeant Kane Cannon was at his back. They'd started on the streets together, two kids trying to stay alive, eventually pulling in six other boys and two girls, all with different abilities to make up their ragtag family.
From the streets Kane and Mack and one of the girls--Mack didn't want to think about her--had gone on to college. The others had gone into the Marine Corps. All had a gift for languages as well as many other things, such as what he was doing now. They were recruited right out of school and trained as operatives until the psychic testing. That had been a huge mistake, and all of his family had followed him--as they always did.
Force Recon--Special Forces. Psychic testing where they'd all come back together, just like on the street. More specialized training. SEAL training. Urban war games. Even more specialized training until they were pretty much killing machines. They had stuck together and knew one another's every move. They trusted one another and no one else, not in the business they were in. Well . . . with the exception of the new kid, but that was a whole other story. It was no good thinking about that right now, not when he was surrounded with the ones he loved, leading them into a situation that was explosive at the very least.
Mack signaled for the others to pull down their night goggles, making it easy to see in the blackness of the night. He and Kane didn't need them. They could both see in the dark as easily as during the day. A result of the experiments they'd lent themselves to. Stupid, but they'd done it for the good of the country and their need for a home. Yeah, he knew the psychological bullshit everyone spouted. It was probably all true too, but he didn't much care. It was also one hell of an adrenaline rush.
Still, he waited, hesitating before signaling his team forward. His men were coiled and ready. He had a bad feeling, deep in his gut, and he never discounted his instincts. Something wasn't quite right, but he couldn't put his finger on it.
What is it, Top? Kane questioned, using the telepathic communication they had perfected as children, and which the military had enhanced when they volunteered for the psychic GhostWalker program.
Something's wrong? Not wrong, maybe. Just not right. How the hell could he explain that strange kick in his
belly?
I feel it too, but I'm not sure what's out of sync here. There was another long moment of silence. Abort? Kane asked.
Mack took a breath. Let it out. No, but let's all be very cautious.
Of the group of them, only the new kid the sergeant major had insisted they add to their team couldn't communicate telepathically. Telepathy had been the common denominator that had drawn them together on the streets. They were all different and they'd all recognized the psychic gift in one another. Mack had been the acknowledged leader and Kane had always, always had his back.
He glanced at the man and saw that Kane was doing what he did best, searching the huge warehouse with his strange eyes. He could, if he wanted, see right through the wood and metal to the heat inside, a gift from Whitney and his experiments. Unfortunately, if he used that special gift, he paid for it with blindness for several minutes after, rendering it an extremely dangerous talent to use in the field. There were several new abilities in all of them. Animal DNA. A new genetic code. They hadn't signed on for that kind of experiment, but when they'd woken up, they had been changed for all time. Kane kept from trying to look through the walls and used his enhanced sight to detect movement only.
Mack signaled his men forward. It took minutes to bypass the alarm on the side entrance door, far longer than it should have. The alarm was too complicated for a wharf warehouse. Who put together a sophisticated triple-alarm system so complex it took Javier, his best tech, precious time to unravel it?
We've got ourselves a pro system, here, boss, Javier said. One I've never seen before. Whoever put this mother together knew what they were doing. There was frank admiration in his tone.
No activity in the lower warehouse that I can spot, Mack, Kane said. I can't detect heat on the second floor either, but someone's on the third floor.
Just one person? That made no sense.
Just one.
Mack moved first, his brain more reluctant than his body. He rolled inside the door of the first floor, under a trip wire, and crawled military fashion beneath the maze of track beams. The entire room was empty, deserted, with the exception of scattered building materials here and there. The sophisticated alarm system seemed ridiculous. Something was nagging at the back of his mind, refusing to leave him alone.